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Tile Tools
Except for standard image editing software, there are hundreds of tools specially suited for processing tiles. These below are my favourite ones.
A powerful tool for making seamless tiles. The best thing about it is the interface for painting tiles: tiles are automatically wrapped, so while you paint, you can see that it is seamless. It has more filters than Photoshop.
This tool is a procedural texture generator. It is extremely powerful and has built-in support for making seamless tiles. It is actually built for 3D texturing, so it also comes with support for bump maps and so on. The free version is full-featured, except that it does not come with real-time support.
One of the guys at Luma developed this extremely useful 2D level editor. It is geared for working with tiles, and has a rich feature set. Its greatest feature is its exporting system: it allows you to write your own exporter in a very straightforward manner, which means that you can support your own custom file formats.
A Few Tips
More Resources
This article looks at many key issues for tile programming, including layered maps, see-through roofs and some special effects.
A 104-page PDF tutorial about using tiles with Flash.
Lots of short tutorials for creating tile based games.
This article looks at some of the issues you need to consider when using tile sets for terrains.
For the mathematically inclined: Wang tiles formalise tile matching. See the paper Wang Tiles for Image and Texture Generation (PDF).
Download Source Code
You can download a Python implementation of some of these blending techniques from here. The file blend_demo.py has the function relevant to this tutorial.
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