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Featured in development
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Nandrew debates the necessity of simplifying your game designs in order to improve the product as a whole.
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Latest Comments
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"DOH! Sorry Wendigo - I completely missed your post and spent half an hour working it out myself for no..."
By kevin on How to Use Perlin Noise in Your Games
"Thanks for the background info, but the sampling code is just hopelessly wrong. It works for octave 0..."
By kevin on How to Use Perlin Noise in Your Games
"thanks a lot for this wounderful tutorial
" By Kadri on Flash for Free
"I don't think this tutorial would be complete without an introduction to the concept of turbulence distortion,..."
By Reavenk on How to Use Perlin Noise in Your Games
"Thank you for describing perlin noise alghoritm.
I thing, i've found another error in smoothing: By Wendigo on How to Use Perlin Noise in Your Games
"Thank you so much for this article!! I would have gone crazy trying to figure out by myself how to get..."
By Rafael on Flash for Free
"Hi,
I'm trying to port this to AS3 and it would really help to see everything in one snippet,..." By John Persson on World of Goo cursor in 15 minutes
"ffs ur a homo"
By Sam on Basic Collision Detection in 2D - Part 1
"arrrrrrrrrrhhhhhhhh!"
By Sam on Basic Collision Detection in 2D - Part 1
"lets start over. My names sam and I'm a pirate."
By Sam on Basic Collision Detection in 2D - Part 1
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