Articles by Nandrew
Showing results 1 - 10 of 38
Rodain digs a little too deep into Dungeon Crawl

Nandrew says 'damn' a lot here. Sensitive readers are advised to look away. Everyone else, hit the jump for 5 prototyper's tips. And a lament for lost bandwidth. It's relevant, we swear.

It's time for a history lesson, kids! Nandrew investigates the games which have paved the way for Amanita's new graphical adventure, Machinarium.

We take the hard knocks so you don't have to

What are all these comps we keep talking about, then? Click here to find out, as we roundup the first 10 such competitions in Game.Dev's history.

ShellBlast goes to the Xbox, and Nandrew goes with it

Nandrew talks about why it's important to put personal taste aside

We debate the necessity for simplifying your game designs.

We're accosting local Save Jack devs for a few quick words in this feature interview.

Sweat. Tension. Clock ticking. Shellblast: Not for the weak of heart.

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